
Radiolove
hey! there above is current game version. here is kinda new details. so now you can play Radiolove in browser, yep.
but better download it, yeah. in browser it can be more buggy
BUGS, REQUESTS & COLLABORATION
SUBMIT A BUG OR REQUEST
Found a bug? Have an idea? Want to collaborate?
Please use the form above for bugs, detailed suggestions, feature requests, and collaboration proposals.
General thoughts, reactions, and discussion can stay in the comments.
NEXT UPDATE: NOVEMBER 1, 2026
The next version of Radiolove is planned for November 1, 2026.
New content, interactions, and story developments are currently in progress.
The exact content of the update may vary as development continues.
WHAT'S IN THE NEXT UPDATE?
Right now, I've already added some new scenes.

new items
there's now a black and white filter btw. It's got a vibe, if you ask me.
FAN-MADE PROJECT
Radiolove is a non-commercial fan game based on Hazbin Hotel. This project is not affiliated with, endorsed by, or officially connected to the original creators.
18+ CONTENT WARNING
Radiolove is intended for adults and is planned to contain horror, disturbing imagery, sexual themes, and explicit NSFW content.
Radiolove
You found yourself in Hell.
No map. No directions. No idea where you're supposed to go.
After wandering through empty streets, you discover a strange little shop.
Someone is waiting inside.
Alastor.
The Radio Demon has a proposition for you:
Interact with him. Earn Soulars. Spend them in his shop. Keep playing.
It sounds simple.
It probably isn't.
Meet Alastor
Alastor is at the center of Radiolove.
Interact with him, listen to his stories, watch his reactions, and find out how he responds to the things you do.
He can be charming. Playful. Annoyed. Embarrassed.
And sometimes...
Something much more unsettling.
Your actions influence the atmosphere of each scene and gradually reveal different sides of the Radio Demon.
Earn Soulars
Every interaction earns you Soulars, the game's currency.
Your initial goal is simple: collect 25,000 Soulars.
As you earn more, new items become available in Alastor's shop, giving you new ways to interact with him.
The Shop
Soulars can be spent on items that provide different bonuses and unlock new interactions.
The shop is a permanent part of the game rather than something that changes between separate phases.
Different items can lead to different reactions, conversations, scenes, and story events.
And the order in which you interact with them can matter.
What you buy, when you buy it, and what you do afterwards can change what happens next.
These aren't just upgrades.
Every item gives you something new to discover.
Some interactions are funny.
Some are uncomfortable.
And some reveal considerably more than you probably expected.
Stories & Conversations
The longer you stay with Alastor, the more he begins to talk.
He tells you about people he knows, old experiences, rivalries, memories, and things he probably shouldn't be telling you.
As you progress, the conversations become more personal.
Different interactions can lead to different conversations and storylines, meaning that not every player will necessarily experience the same sequence of events.
And sometimes, knowing too much can be dangerous.
Choices & Reactions
Radiolove is built around interaction rather than a fixed sequence of phases.
Your choices, purchases, interactions, and the order in which you discover things can influence what happens next.
At the beginning of the game, Alastor gives you a choice:
Accept his game.
Or refuse.
You can say no.
You can keep saying no.
But Alastor's patience has limits.
Repeatedly refusing his offer changes the way he responds to you. What begins as playful persistence can gradually become annoyance, hostility, and something far more threatening.
Other interactions can lead to entirely different reactions, conversations, and situations.
There is no single path through everything.
The way you play helps determine what you discover.
When Things Go Wrong
Radiolove isn't just a character interaction game.
There are horror elements hiding underneath it.
Expect glitches, disturbing visual effects, demonic transformations, threatening dialogue, sudden scares, and screamer sequences.
Alastor can be charming.
He can be funny.
He can even get embarrassed.
But don't forget what he actually is.
Development
Radiolove is no longer being developed as a project divided into separate phases.
Instead, the game is being built as an evolving interactive experience.
The shop, characters, interactions, conversations, storylines, secrets, and other systems will gradually expand as development continues.
Rather than following a fixed sequence of phases, new content can connect to what is already in the game and create new possibilities within the existing systems.
An Evolving Game
The core of Radiolove is interaction.
There is one shop containing the game's available items, and those items can lead to different reactions, conversations, events, and story branches.
The order in which you purchase or use things can matter.
Your interactions with Alastor can matter.
Previous events can matter.
Some combinations may lead to completely different situations.
This means that the game isn't designed around a single linear route that I have to complete from beginning to end.
Instead, it is designed to grow.
Story Branches
As development continues, new branches can be added to the existing game.
A new item might create a new interaction.
A new interaction might unlock a conversation.
That conversation might lead to another storyline.
And that storyline might change how another event plays out later.
The more content is added, the more possibilities the game can contain.
Some storylines may be easy to discover.
Others may require specific items, choices, interactions, or unusual combinations of events.
Not everything will be immediately obvious.
Some secrets are meant to be found.
Future Content
Future updates may introduce new rooms, interactions, items, conversations, storylines, character moments, secrets, endings, horror sequences, and other content.
Some of these additions may expand existing storylines, while others may create entirely new branches.
Planned content can also include more personal and intimate interactions with Alastor, additional details about his past, and explicit NSFW scenes as the game develops.
There is no fixed order in which all of this content has to be completed.
The game can continue growing as new ideas, mechanics, and storylines are developed.
Updates
The next update is currently planned for November 1, 2026.
This date is a development target rather than a promise of a specific number of scenes, items, or storylines.
The exact content of each update may vary depending on how development progresses.
If something is ready, it gets added.
And if development leads somewhere unexpected...
Well, you might get something you weren't expecting either.
Custom Cursors & Rewards
Custom mouse cursors are also planned as collectible rewards.
Players may unlock unique cursors by completing storylines, reaching achievements, discovering endings, or fulfilling other special conditions.
This gives you another reason to explore different paths, experiment with your choices, and replay the game.
More information about individual storylines, mechanics, planned features, and future content will be added as development continues.
Android Version
did it. you should try
iOS Version: Not Coming (And Here's Why)
I need to be blunt about this: there is no iOS version planned. Not now. Not in the near future.
I know that's disappointing. But here's the reality.
Building a Ren'Py game for iOS requires:
— A Mac. I don't have one.
— An Apple Developer account. That's $99 a year.
— Xcode, manual configuration, and hours of wrestling with builds.
— Apple's moderation, which is notoriously strict about adult content.
And Radiolove is a game with horror, disturbing imagery, NSFW themes, and screamer sequences. Apple does not want this on their store. Even if I built it, it would likely be rejected.
So I'm not going to pretend.
Radiolove is a solo project. I'm one person. I don't have the hardware, the money, or the patience to fight Apple's review process for a game they probably won't allow anyway.
The game will be available on:
— Windows
— Android
That's it. That's the plan.
Want an iOS Version Anyway?
If you really, really want to play Radiolove on an iPhone or iPad, and you actually have the tools to make it happen — message me.
Here's what that means:
— You have a Mac.
— You have an Apple Developer account.
— You know how to work with Xcode and build iOS apps.
— You understand what you're doing.
If that's you, contact me. I can provide the game files, and you can build an iOS version yourself. For yourself. For friends. For whoever you want.
But I can't do it for you. And I can't do it alone.
If nobody steps up — then iOS just doesn't happen. And that's okay.
The game is still here. On Windows. On Android. Where you can actually play it.
Help Radiolove Grow
Radiolove is a solo project. One of the biggest ways you can help it grow is by helping more people discover it.
You don't need to know how to develop games. You don't need to make a donation. You don't need to contribute code.
You can help simply by talking about the game.
Share Radiolove on your social media. Post screenshots, clips, gameplay, reactions, theories, memes, fan art, animations, music, edits, videos, or anything else inspired by the game.
Make your own content.
Repost content you enjoy.
Tell your friends about the game.
Share your favorite interactions.
Talk about the characters and storylines.
Try to discover secrets and share what you find.
The more people see Radiolove, the more people can discover it, play it, and become part of its community.
And that matters.
A growing audience gives the project more visibility and helps create an active community around the game. Seeing people play, discuss, create, and share things about Radiolove is also a huge motivation to keep developing it.
Every post, every share, every piece of fan content, and every new player helps.
So if you enjoy Radiolove, don't just keep it to yourself.
Show someone.
Make something.
Share it.
Help the game reach more people.
The more you put into the community, the more the project can grow alongside it.
Fan Content
Fan-made content is absolutely welcome.
Make edits. Memes. Fan art. Videos. Theories. Music. Animations. Cosplay. Fiction. Parodies.
Create something weird.
Create something funny.
Create something that makes absolutely no sense.
If it was inspired by Radiolove, I want to see it.
Some game assets may also be made available for community creations.
Some of the best community creations may be featured or reposted through the project's official accounts.
There is no wrong way to be part of the community.
More to Come
This is only the beginning.
Radiolove is designed to grow over time, with new interactions, branches, secrets, endings, and strange things waiting to happen.
There is no single road you have to follow.
There is no fixed phase telling you what you are supposed to discover next.
You interact.
You experiment.
You buy things.
You make choices.
And the game reacts.
Radiolove starts as a simple game about interacting with Alastor.
Then it gets stranger.
And stranger.
Until eventually, you might start wondering whether you were ever the one playing the game.
So...
Take your seat.
The Radio Demon is waiting.
ALL MY SOCIALS
my new home id interested. here ill post all my lore :3
| Updated | 5 days ago |
| Published | 16 days ago |
| Status | In development |
| Platforms | HTML5, Windows, Android |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | red owl |
| Genre | Visual Novel |
| Made with | Ren'Py |
| Tags | hazbin-hotel, No AI, Singleplayer |
| Average session | A few minutes |
| Languages | English, Russian |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- fixed some bugs16 days ago




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I'M OBSESSED
WITH THE GAME